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probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been

published on: 2021-11-16 21:00:21

sartres-angst:everythingfox:Baby bear catching snowflakes

sartres-angst:everythingfox:Baby bear catching snowflakes

Kaiju Lover

Kaiju Lover

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gunsandfireandshit:

gunsandfireandshit:

spookberry:The Goth Anime Babe

spookberry:The Goth Anime Babe

trekcore:spockslash:   artfilmfan:  from “For the Love of Spock”

trekcore:spockslash: artfilmfan: from “For the Love of Spock”