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probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been

published on: 2021-01-02 00:15:07

crabofdoom:ruffboijuliaburnsides:nativenews:Like, literally,

crabofdoom:ruffboijuliaburnsides:nativenews:Like, literally,

juliachang:me reading the same post 5 times in a row because

juliachang:me reading the same post 5 times in a row because

texasuberalles:ask-sugarpolymer:  Art post cuz my dumass forgot

texasuberalles:ask-sugarpolymer: Art post cuz my dumass forgot

goattrain:I painted a Luna ‘cause that’s what I do sometimes

goattrain:I painted a Luna ‘cause that’s what I do sometimes

witchystardew:witchystardew: spa 💨🌿💦

witchystardew:witchystardew: spa 💨🌿💦

halo-magicmoon: a-liddle-bit-of-tenda:  azriona:  queenofthebuckets:

halo-magicmoon: a-liddle-bit-of-tenda: azriona: queenofthebuckets: