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randomitemdrop: randomencounters:   Encounter: Beet Something, heals a random amount of health: roll 2d4 and multiply the results. If the result is even, add it to your health points; if it is odd, subtract it.   Sorry, that should have said item
randomitemdrop: randomencounters:   Encounter: Beet Something, heals a random amount of health: roll 2d4 and multiply the results. If the result is even, add it to your health points; if it is odd, subtract it.   Sorry, that should have said item
randomitemdrop: randomencounters:   Encounter: Beet Something, heals a random amount of health: roll 2d4 and multiply the results. If the result is even, add it to your health points; if it is odd, subtract it.   Sorry, that should have said item
randomitemdrop: randomencounters:   Encounter: Beet Something, heals a random amount of health: roll 2d4 and multiply the results. If the result is even, add it to your health points; if it is odd, subtract it.   Sorry, that should have said item
randomitemdrop: randomencounters:   Encounter: Beet Something, heals a random amount of health: roll 2d4 and multiply the results. If the result is even, add it to your health points; if it is odd, subtract it.   Sorry, that should have said item
randomitemdrop: randomencounters:   Encounter: Beet Something, heals a random amount of health: roll 2d4 and multiply the results. If the result is even, add it to your health points; if it is odd, subtract it.   Sorry, that should have said item
randomitemdrop: randomencounters:   Encounter: Beet Something, heals a random amount of health: roll 2d4 and multiply the results. If the result is even, add it to your health points; if it is odd, subtract it.   Sorry, that should have said item
randomitemdrop: randomencounters:   Encounter: Beet Something, heals a random amount of health: roll 2d4 and multiply the results. If the result is even, add it to your health points; if it is odd, subtract it.   Sorry, that should have said item
randomitemdrop: randomencounters:   Encounter: Beet Something, heals a random amount of health: roll 2d4 and multiply the results. If the result is even, add it to your health points; if it is odd, subtract it.   Sorry, that should have said item
randomitemdrop: randomencounters:   Encounter: Beet Something, heals a random amount of health: roll 2d4 and multiply the results. If the result is even, add it to your health points; if it is odd, subtract it.   Sorry, that should have said item
randomitemdrop: randomencounters:   Encounter: Beet Something, heals a random amount of health: roll 2d4 and multiply the results. If the result is even, add it to your health points; if it is odd, subtract it.   Sorry, that should have said item
randomitemdrop: randomencounters:   Encounter: Beet Something, heals a random amount of health: roll 2d4 and multiply the results. If the result is even, add it to your health points; if it is odd, subtract it.   Sorry, that should have said item

published on: 2019-03-11 05:27:43

shephardlovesyou:  platypus-in-a-bottle:  disastrousnonsense:

shephardlovesyou: platypus-in-a-bottle: disastrousnonsense:

our lady of silver

our lady of silver

fillyfooler:Celestia’s champion, Twilight Sparkle pre-exaltation

fillyfooler:Celestia’s champion, Twilight Sparkle pre-exaltation

jakemorph:  lizardsister:  baaulp: Baby war  how fucking dystopian

jakemorph: lizardsister: baaulp: Baby war how fucking dystopian

katribou: teleports behind u…

katribou: teleports behind u…

kameloh: Dragon Bard and her little friend

kameloh: Dragon Bard and her little friend