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probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas: probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been

published on: 2019-01-22 02:53:55

squareallworthy: someone just left a book on my doorstep and

squareallworthy: someone just left a book on my doorstep and

kiiryukazuma: touyanii:  cyberkillerxx:  youareanexperience:

kiiryukazuma: touyanii: cyberkillerxx: youareanexperience:

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pearl ♥ π

yellow-diamond-su:  rhodonite when she saw the diamond authority

yellow-diamond-su: rhodonite when she saw the diamond authority

prideprejudce:she weaponized her gag gift im crying

prideprejudce:she weaponized her gag gift im crying

steveholtiscool: Equestria Atsume! Gonna premiere this print

steveholtiscool: Equestria Atsume! Gonna premiere this print