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thebuttkingpost: One thing that sucks is when you start to learn the rhythm of level design from a player perspective. There have been so many times that I walk into a room, see its layout and think “this is a trap” and I’m absolutely right. I’d
thebuttkingpost: One thing that sucks is when you start to learn the rhythm of level design from a player perspective. There have been so many times that I walk into a room, see its layout and think “this is a trap” and I’m absolutely right. I’d
thebuttkingpost: One thing that sucks is when you start to learn the rhythm of level design from a player perspective. There have been so many times that I walk into a room, see its layout and think “this is a trap” and I’m absolutely right. I’d
thebuttkingpost: One thing that sucks is when you start to learn the rhythm of level design from a player perspective. There have been so many times that I walk into a room, see its layout and think “this is a trap” and I’m absolutely right. I’d
thebuttkingpost: One thing that sucks is when you start to learn the rhythm of level design from a player perspective. There have been so many times that I walk into a room, see its layout and think “this is a trap” and I’m absolutely right. I’d
thebuttkingpost: One thing that sucks is when you start to learn the rhythm of level design from a player perspective. There have been so many times that I walk into a room, see its layout and think “this is a trap” and I’m absolutely right. I’d
thebuttkingpost: One thing that sucks is when you start to learn the rhythm of level design from a player perspective. There have been so many times that I walk into a room, see its layout and think “this is a trap” and I’m absolutely right. I’d
thebuttkingpost: One thing that sucks is when you start to learn the rhythm of level design from a player perspective. There have been so many times that I walk into a room, see its layout and think “this is a trap” and I’m absolutely right. I’d
thebuttkingpost: One thing that sucks is when you start to learn the rhythm of level design from a player perspective. There have been so many times that I walk into a room, see its layout and think “this is a trap” and I’m absolutely right. I’d
thebuttkingpost: One thing that sucks is when you start to learn the rhythm of level design from a player perspective. There have been so many times that I walk into a room, see its layout and think “this is a trap” and I’m absolutely right. I’d
thebuttkingpost: One thing that sucks is when you start to learn the rhythm of level design from a player perspective. There have been so many times that I walk into a room, see its layout and think “this is a trap” and I’m absolutely right. I’d

published on: 2016-12-21 23:49:27

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pudgebudge: So me and the bae were playing L.A. Noire and we

pudgebudge: So me and the bae were playing L.A. Noire and we

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gnarly: circumcising: what did people even wear in 2008 apple

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cardinalstar:  comeneth:  But like, what if instead of that,

cardinalstar: comeneth: But like, what if instead of that,