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soliquidus-bosselot:  revolver-ossified:  hcipap:  literally half of Metal Gear Solid’s dialogue is  Person 1: Says something important. (Usually something we already know.) Person 2 (Snake or Raiden): Repeats key point of that sentence as a question.
soliquidus-bosselot:  revolver-ossified:  hcipap:  literally half of Metal Gear Solid’s dialogue is  Person 1: Says something important. (Usually something we already know.) Person 2 (Snake or Raiden): Repeats key point of that sentence as a question.
soliquidus-bosselot:  revolver-ossified:  hcipap:  literally half of Metal Gear Solid’s dialogue is  Person 1: Says something important. (Usually something we already know.) Person 2 (Snake or Raiden): Repeats key point of that sentence as a question.
soliquidus-bosselot:  revolver-ossified:  hcipap:  literally half of Metal Gear Solid’s dialogue is  Person 1: Says something important. (Usually something we already know.) Person 2 (Snake or Raiden): Repeats key point of that sentence as a question.
soliquidus-bosselot:  revolver-ossified:  hcipap:  literally half of Metal Gear Solid’s dialogue is  Person 1: Says something important. (Usually something we already know.) Person 2 (Snake or Raiden): Repeats key point of that sentence as a question.
soliquidus-bosselot:  revolver-ossified:  hcipap:  literally half of Metal Gear Solid’s dialogue is  Person 1: Says something important. (Usually something we already know.) Person 2 (Snake or Raiden): Repeats key point of that sentence as a question.
soliquidus-bosselot:  revolver-ossified:  hcipap:  literally half of Metal Gear Solid’s dialogue is  Person 1: Says something important. (Usually something we already know.) Person 2 (Snake or Raiden): Repeats key point of that sentence as a question.
soliquidus-bosselot:  revolver-ossified:  hcipap:  literally half of Metal Gear Solid’s dialogue is  Person 1: Says something important. (Usually something we already know.) Person 2 (Snake or Raiden): Repeats key point of that sentence as a question.
soliquidus-bosselot:  revolver-ossified:  hcipap:  literally half of Metal Gear Solid’s dialogue is  Person 1: Says something important. (Usually something we already know.) Person 2 (Snake or Raiden): Repeats key point of that sentence as a question.
soliquidus-bosselot:  revolver-ossified:  hcipap:  literally half of Metal Gear Solid’s dialogue is  Person 1: Says something important. (Usually something we already know.) Person 2 (Snake or Raiden): Repeats key point of that sentence as a question.
soliquidus-bosselot:  revolver-ossified:  hcipap:  literally half of Metal Gear Solid’s dialogue is  Person 1: Says something important. (Usually something we already know.) Person 2 (Snake or Raiden): Repeats key point of that sentence as a question.
soliquidus-bosselot:  revolver-ossified:  hcipap:  literally half of Metal Gear Solid’s dialogue is  Person 1: Says something important. (Usually something we already know.) Person 2 (Snake or Raiden): Repeats key point of that sentence as a question.
soliquidus-bosselot:  revolver-ossified:  hcipap:  literally half of Metal Gear Solid’s dialogue is  Person 1: Says something important. (Usually something we already know.) Person 2 (Snake or Raiden): Repeats key point of that sentence as a question.
soliquidus-bosselot:  revolver-ossified:  hcipap:  literally half of Metal Gear Solid’s dialogue is  Person 1: Says something important. (Usually something we already know.) Person 2 (Snake or Raiden): Repeats key point of that sentence as a question.
soliquidus-bosselot:  revolver-ossified:  hcipap:  literally half of Metal Gear Solid’s dialogue is  Person 1: Says something important. (Usually something we already know.) Person 2 (Snake or Raiden): Repeats key point of that sentence as a question.
soliquidus-bosselot:  revolver-ossified:  hcipap:  literally half of Metal Gear Solid’s dialogue is  Person 1: Says something important. (Usually something we already know.) Person 2 (Snake or Raiden): Repeats key point of that sentence as a question.
soliquidus-bosselot:  revolver-ossified:  hcipap:  literally half of Metal Gear Solid’s dialogue is  Person 1: Says something important. (Usually something we already know.) Person 2 (Snake or Raiden): Repeats key point of that sentence as a question.
soliquidus-bosselot:  revolver-ossified:  hcipap:  literally half of Metal Gear Solid’s dialogue is  Person 1: Says something important. (Usually something we already know.) Person 2 (Snake or Raiden): Repeats key point of that sentence as a question.

published on: 2014-06-02 12:08:44

fullyactivated:  sherlacking:  Feminism is knowing that you

fullyactivated: sherlacking: Feminism is knowing that you

taddle:  kvothe-kingkiller:  deankeptthetrenchcoatintheimpala:

taddle: kvothe-kingkiller: deankeptthetrenchcoatintheimpala:

madehimsaycomfychairs:  atelierevzimus:  continueplease:  konoto:

madehimsaycomfychairs: atelierevzimus: continueplease: konoto:

romangodfrey:  i-kan-do-zat-i-kan-do-zat:   SO I REMEMBERED SEEING

romangodfrey: i-kan-do-zat-i-kan-do-zat: SO I REMEMBERED SEEING

roachpatrol:  ftcreature:  if i fits, i sits.  THIS IS ILLEGAL

roachpatrol: ftcreature: if i fits, i sits. THIS IS ILLEGAL

transisted:  transistored:  hughdancytwinkfanclub:  An AU set

transisted: transistored: hughdancytwinkfanclub: An AU set