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cameoamalthea:  reglissenoire:  hawkules:  imagine a video game where you create a hero whose destiny is to save everyone, but throughout the game you start making harder and more questionable decisions, and the game gets darker and darker. and in the
cameoamalthea:  reglissenoire:  hawkules:  imagine a video game where you create a hero whose destiny is to save everyone, but throughout the game you start making harder and more questionable decisions, and the game gets darker and darker. and in the
cameoamalthea:  reglissenoire:  hawkules:  imagine a video game where you create a hero whose destiny is to save everyone, but throughout the game you start making harder and more questionable decisions, and the game gets darker and darker. and in the
cameoamalthea:  reglissenoire:  hawkules:  imagine a video game where you create a hero whose destiny is to save everyone, but throughout the game you start making harder and more questionable decisions, and the game gets darker and darker. and in the
cameoamalthea:  reglissenoire:  hawkules:  imagine a video game where you create a hero whose destiny is to save everyone, but throughout the game you start making harder and more questionable decisions, and the game gets darker and darker. and in the
cameoamalthea:  reglissenoire:  hawkules:  imagine a video game where you create a hero whose destiny is to save everyone, but throughout the game you start making harder and more questionable decisions, and the game gets darker and darker. and in the
cameoamalthea:  reglissenoire:  hawkules:  imagine a video game where you create a hero whose destiny is to save everyone, but throughout the game you start making harder and more questionable decisions, and the game gets darker and darker. and in the
cameoamalthea:  reglissenoire:  hawkules:  imagine a video game where you create a hero whose destiny is to save everyone, but throughout the game you start making harder and more questionable decisions, and the game gets darker and darker. and in the
cameoamalthea:  reglissenoire:  hawkules:  imagine a video game where you create a hero whose destiny is to save everyone, but throughout the game you start making harder and more questionable decisions, and the game gets darker and darker. and in the
cameoamalthea:  reglissenoire:  hawkules:  imagine a video game where you create a hero whose destiny is to save everyone, but throughout the game you start making harder and more questionable decisions, and the game gets darker and darker. and in the
cameoamalthea:  reglissenoire:  hawkules:  imagine a video game where you create a hero whose destiny is to save everyone, but throughout the game you start making harder and more questionable decisions, and the game gets darker and darker. and in the
cameoamalthea:  reglissenoire:  hawkules:  imagine a video game where you create a hero whose destiny is to save everyone, but throughout the game you start making harder and more questionable decisions, and the game gets darker and darker. and in the
cameoamalthea:  reglissenoire:  hawkules:  imagine a video game where you create a hero whose destiny is to save everyone, but throughout the game you start making harder and more questionable decisions, and the game gets darker and darker. and in the
cameoamalthea:  reglissenoire:  hawkules:  imagine a video game where you create a hero whose destiny is to save everyone, but throughout the game you start making harder and more questionable decisions, and the game gets darker and darker. and in the
cameoamalthea:  reglissenoire:  hawkules:  imagine a video game where you create a hero whose destiny is to save everyone, but throughout the game you start making harder and more questionable decisions, and the game gets darker and darker. and in the
cameoamalthea:  reglissenoire:  hawkules:  imagine a video game where you create a hero whose destiny is to save everyone, but throughout the game you start making harder and more questionable decisions, and the game gets darker and darker. and in the
cameoamalthea:  reglissenoire:  hawkules:  imagine a video game where you create a hero whose destiny is to save everyone, but throughout the game you start making harder and more questionable decisions, and the game gets darker and darker. and in the
cameoamalthea:  reglissenoire:  hawkules:  imagine a video game where you create a hero whose destiny is to save everyone, but throughout the game you start making harder and more questionable decisions, and the game gets darker and darker. and in the

Mithos' decent from hero to villain is something that gives me major feels

published on: 2014-01-30 01:05:02

zeekayart:  “family size chips”   have proven to

zeekayart: “family size chips” have proven to

ignissannat:  Freshwater Nixie,  River Troll and Atlantic Sea

ignissannat: Freshwater Nixie,  River Troll and Atlantic Sea

tiger-in-the-flightdeck:  venipede:  can we please understand

tiger-in-the-flightdeck: venipede: can we please understand

israelkay:  They aren’t true friends unless they threaten to

israelkay: They aren’t true friends unless they threaten to

kissedmequiteinsane:  asskaban:  terminallycheesy:  i bet at

kissedmequiteinsane: asskaban: terminallycheesy: i bet at

nyupanties:  how does it feel to follow a magical girl (me)

nyupanties: how does it feel to follow a magical girl (me)