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gameandgraphics:  Super Famicom box art design.  What you see here are some good examples of japanese graphic design in videogames. While in Europe and America Super Nintendo box art was limited by black frames and closed templates, in Japan packaging
gameandgraphics:  Super Famicom box art design.  What you see here are some good examples of japanese graphic design in videogames. While in Europe and America Super Nintendo box art was limited by black frames and closed templates, in Japan packaging
gameandgraphics:  Super Famicom box art design.  What you see here are some good examples of japanese graphic design in videogames. While in Europe and America Super Nintendo box art was limited by black frames and closed templates, in Japan packaging
gameandgraphics:  Super Famicom box art design.  What you see here are some good examples of japanese graphic design in videogames. While in Europe and America Super Nintendo box art was limited by black frames and closed templates, in Japan packaging
gameandgraphics:  Super Famicom box art design.  What you see here are some good examples of japanese graphic design in videogames. While in Europe and America Super Nintendo box art was limited by black frames and closed templates, in Japan packaging
gameandgraphics:  Super Famicom box art design.  What you see here are some good examples of japanese graphic design in videogames. While in Europe and America Super Nintendo box art was limited by black frames and closed templates, in Japan packaging
gameandgraphics:  Super Famicom box art design.  What you see here are some good examples of japanese graphic design in videogames. While in Europe and America Super Nintendo box art was limited by black frames and closed templates, in Japan packaging
gameandgraphics:  Super Famicom box art design.  What you see here are some good examples of japanese graphic design in videogames. While in Europe and America Super Nintendo box art was limited by black frames and closed templates, in Japan packaging
gameandgraphics:  Super Famicom box art design.  What you see here are some good examples of japanese graphic design in videogames. While in Europe and America Super Nintendo box art was limited by black frames and closed templates, in Japan packaging
gameandgraphics:  Super Famicom box art design.  What you see here are some good examples of japanese graphic design in videogames. While in Europe and America Super Nintendo box art was limited by black frames and closed templates, in Japan packaging

published on: 2015-02-03 20:02:59

retrogasm:  Batman: “Fuck it dude, let’s go bowling”

retrogasm: Batman: “Fuck it dude, let’s go bowling”

kikegalleta.tumblr.com/post/109998330115/

kikegalleta.tumblr.com/post/109998330115/

gunota:  Mecha size Chart

gunota: Mecha size Chart

El Leo

El Leo

abobobo:  Images from the Dragon Quest official guidebook. (Source)

abobobo: Images from the Dragon Quest official guidebook. (Source)

kikegalleta.tumblr.com/post/110084029930/

kikegalleta.tumblr.com/post/110084029930/