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warchiefwindrunner: mercy changes like a year ago: we found that mercy players tend to be forced to sacrifice themselves in order to use their ultimate ability, which resses 1 to 5 players, so we made her invulnerable for a few seconds after using it
warchiefwindrunner: mercy changes like a year ago: we found that mercy players tend to be forced to sacrifice themselves in order to use their ultimate ability, which resses 1 to 5 players, so we made her invulnerable for a few seconds after using it
warchiefwindrunner: mercy changes like a year ago: we found that mercy players tend to be forced to sacrifice themselves in order to use their ultimate ability, which resses 1 to 5 players, so we made her invulnerable for a few seconds after using it
warchiefwindrunner: mercy changes like a year ago: we found that mercy players tend to be forced to sacrifice themselves in order to use their ultimate ability, which resses 1 to 5 players, so we made her invulnerable for a few seconds after using it
warchiefwindrunner: mercy changes like a year ago: we found that mercy players tend to be forced to sacrifice themselves in order to use their ultimate ability, which resses 1 to 5 players, so we made her invulnerable for a few seconds after using it
warchiefwindrunner: mercy changes like a year ago: we found that mercy players tend to be forced to sacrifice themselves in order to use their ultimate ability, which resses 1 to 5 players, so we made her invulnerable for a few seconds after using it
warchiefwindrunner: mercy changes like a year ago: we found that mercy players tend to be forced to sacrifice themselves in order to use their ultimate ability, which resses 1 to 5 players, so we made her invulnerable for a few seconds after using it
warchiefwindrunner: mercy changes like a year ago: we found that mercy players tend to be forced to sacrifice themselves in order to use their ultimate ability, which resses 1 to 5 players, so we made her invulnerable for a few seconds after using it
warchiefwindrunner: mercy changes like a year ago: we found that mercy players tend to be forced to sacrifice themselves in order to use their ultimate ability, which resses 1 to 5 players, so we made her invulnerable for a few seconds after using it
warchiefwindrunner: mercy changes like a year ago: we found that mercy players tend to be forced to sacrifice themselves in order to use their ultimate ability, which resses 1 to 5 players, so we made her invulnerable for a few seconds after using it
warchiefwindrunner: mercy changes like a year ago: we found that mercy players tend to be forced to sacrifice themselves in order to use their ultimate ability, which resses 1 to 5 players, so we made her invulnerable for a few seconds after using it
warchiefwindrunner: mercy changes like a year ago: we found that mercy players tend to be forced to sacrifice themselves in order to use their ultimate ability, which resses 1 to 5 players, so we made her invulnerable for a few seconds after using it
warchiefwindrunner: mercy changes like a year ago: we found that mercy players tend to be forced to sacrifice themselves in order to use their ultimate ability, which resses 1 to 5 players, so we made her invulnerable for a few seconds after using it
warchiefwindrunner: mercy changes like a year ago: we found that mercy players tend to be forced to sacrifice themselves in order to use their ultimate ability, which resses 1 to 5 players, so we made her invulnerable for a few seconds after using it
warchiefwindrunner: mercy changes like a year ago: we found that mercy players tend to be forced to sacrifice themselves in order to use their ultimate ability, which resses 1 to 5 players, so we made her invulnerable for a few seconds after using it
warchiefwindrunner: mercy changes like a year ago: we found that mercy players tend to be forced to sacrifice themselves in order to use their ultimate ability, which resses 1 to 5 players, so we made her invulnerable for a few seconds after using it
warchiefwindrunner: mercy changes like a year ago: we found that mercy players tend to be forced to sacrifice themselves in order to use their ultimate ability, which resses 1 to 5 players, so we made her invulnerable for a few seconds after using it
warchiefwindrunner: mercy changes like a year ago: we found that mercy players tend to be forced to sacrifice themselves in order to use their ultimate ability, which resses 1 to 5 players, so we made her invulnerable for a few seconds after using it
warchiefwindrunner: mercy changes like a year ago: we found that mercy players tend to be forced to sacrifice themselves in order to use their ultimate ability, which resses 1 to 5 players, so we made her invulnerable for a few seconds after using it

published on: 2018-01-22 13:17:41

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