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prokopetz: questions-within-questions:  prokopetz:  With all this talk about how Super Mario Odyssey’s mechanics are great, but its world designs are cliché, I’ve gotta wonder: what’s left? Like, how do you design themed platformer worlds without
prokopetz: questions-within-questions:  prokopetz:  With all this talk about how Super Mario Odyssey’s mechanics are great, but its world designs are cliché, I’ve gotta wonder: what’s left? Like, how do you design themed platformer worlds without
prokopetz: questions-within-questions:  prokopetz:  With all this talk about how Super Mario Odyssey’s mechanics are great, but its world designs are cliché, I’ve gotta wonder: what’s left? Like, how do you design themed platformer worlds without
prokopetz: questions-within-questions:  prokopetz:  With all this talk about how Super Mario Odyssey’s mechanics are great, but its world designs are cliché, I’ve gotta wonder: what’s left? Like, how do you design themed platformer worlds without
prokopetz: questions-within-questions:  prokopetz:  With all this talk about how Super Mario Odyssey’s mechanics are great, but its world designs are cliché, I’ve gotta wonder: what’s left? Like, how do you design themed platformer worlds without
prokopetz: questions-within-questions:  prokopetz:  With all this talk about how Super Mario Odyssey’s mechanics are great, but its world designs are cliché, I’ve gotta wonder: what’s left? Like, how do you design themed platformer worlds without
prokopetz: questions-within-questions:  prokopetz:  With all this talk about how Super Mario Odyssey’s mechanics are great, but its world designs are cliché, I’ve gotta wonder: what’s left? Like, how do you design themed platformer worlds without
prokopetz: questions-within-questions:  prokopetz:  With all this talk about how Super Mario Odyssey’s mechanics are great, but its world designs are cliché, I’ve gotta wonder: what’s left? Like, how do you design themed platformer worlds without
prokopetz: questions-within-questions:  prokopetz:  With all this talk about how Super Mario Odyssey’s mechanics are great, but its world designs are cliché, I’ve gotta wonder: what’s left? Like, how do you design themed platformer worlds without
prokopetz: questions-within-questions:  prokopetz:  With all this talk about how Super Mario Odyssey’s mechanics are great, but its world designs are cliché, I’ve gotta wonder: what’s left? Like, how do you design themed platformer worlds without
prokopetz: questions-within-questions:  prokopetz:  With all this talk about how Super Mario Odyssey’s mechanics are great, but its world designs are cliché, I’ve gotta wonder: what’s left? Like, how do you design themed platformer worlds without
prokopetz: questions-within-questions:  prokopetz:  With all this talk about how Super Mario Odyssey’s mechanics are great, but its world designs are cliché, I’ve gotta wonder: what’s left? Like, how do you design themed platformer worlds without

published on: 2017-11-27 21:37:14

classicalmonoblogue:  Apparently the dude who runs the crematorium

classicalmonoblogue: Apparently the dude who runs the crematorium

strangeparker:tbh if this happened to me idk if i’d even be

strangeparker:tbh if this happened to me idk if i’d even be

AbrahadabrA

AbrahadabrA

pochowek: walt disney is a coward for inventing the underground

pochowek: walt disney is a coward for inventing the underground

- ̗̀sunflower angel ̖́-

- ̗̀sunflower angel ̖́-

surreal–memes:  ink-the-artist: I was so very productive in

surreal–memes: ink-the-artist: I was so very productive in