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probablybadrpgideas:  probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas:  probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas:  probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas:  probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas:  probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas:  probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas:  probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas:  probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas:  probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas:  probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas:  probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas:  probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas:  probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas:  probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas:  probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas:  probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas:  probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas:  probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been
probablybadrpgideas:  probablybadrpgideas: At the end of character creation, have every player roll a d100 for “plot reasons”.When the game begins, reveal that the result is how many miles in the air the characters start the campaign at. I have been

published on: 2019-01-29 21:48:40

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acerebral: the only good youtuber

0nigum0.tumblr.com/post/182404220401/

0nigum0.tumblr.com/post/182404220401/

dreamofhircine:  glumshoe: man the juxtaposition really makes

dreamofhircine: glumshoe: man the juxtaposition really makes

lotrfansaredorcs-the-white:  It’s weird that Aragorn has a

lotrfansaredorcs-the-white: It’s weird that Aragorn has a

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creamynut: gynelsy: You’re doing soooo much for someone that

dreamingbiggest:  Why  She a pill bug

dreamingbiggest: Why She a pill bug