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prokopetz:Concept: a D&D campaign that takes the game’s “most monsters are intelligent and capable of speech so that high-Charisma PCs can fast-talk them” conceit to its logical conclusion and turns every quest into a courtroom drama. Like,
prokopetz:Concept: a D&D campaign that takes the game’s “most monsters are intelligent and capable of speech so that high-Charisma PCs can fast-talk them” conceit to its logical conclusion and turns every quest into a courtroom drama. Like,
prokopetz:Concept: a D&D campaign that takes the game’s “most monsters are intelligent and capable of speech so that high-Charisma PCs can fast-talk them” conceit to its logical conclusion and turns every quest into a courtroom drama. Like,
prokopetz:Concept: a D&D campaign that takes the game’s “most monsters are intelligent and capable of speech so that high-Charisma PCs can fast-talk them” conceit to its logical conclusion and turns every quest into a courtroom drama. Like,
prokopetz:Concept: a D&D campaign that takes the game’s “most monsters are intelligent and capable of speech so that high-Charisma PCs can fast-talk them” conceit to its logical conclusion and turns every quest into a courtroom drama. Like,
prokopetz:Concept: a D&D campaign that takes the game’s “most monsters are intelligent and capable of speech so that high-Charisma PCs can fast-talk them” conceit to its logical conclusion and turns every quest into a courtroom drama. Like,
prokopetz:Concept: a D&D campaign that takes the game’s “most monsters are intelligent and capable of speech so that high-Charisma PCs can fast-talk them” conceit to its logical conclusion and turns every quest into a courtroom drama. Like,
prokopetz:Concept: a D&D campaign that takes the game’s “most monsters are intelligent and capable of speech so that high-Charisma PCs can fast-talk them” conceit to its logical conclusion and turns every quest into a courtroom drama. Like,
prokopetz:Concept: a D&D campaign that takes the game’s “most monsters are intelligent and capable of speech so that high-Charisma PCs can fast-talk them” conceit to its logical conclusion and turns every quest into a courtroom drama. Like,
prokopetz:Concept: a D&D campaign that takes the game’s “most monsters are intelligent and capable of speech so that high-Charisma PCs can fast-talk them” conceit to its logical conclusion and turns every quest into a courtroom drama. Like,
prokopetz:Concept: a D&D campaign that takes the game’s “most monsters are intelligent and capable of speech so that high-Charisma PCs can fast-talk them” conceit to its logical conclusion and turns every quest into a courtroom drama. Like,

published on: 2018-04-29 19:26:53

reverseracism:  africanaquarian:  honeybruh:   auroramere:  whitmerule:

reverseracism: africanaquarian: honeybruh: auroramere: whitmerule:

romanticizing mental illness is dangerous and misleading

romanticizing mental illness is dangerous and misleading

fumbledeegrumble:  setheverman:  stop transcending orange juice

fumbledeegrumble: setheverman: stop transcending orange juice

rodentmancy: fattyatomicmutant: This from the Writer of Peeps,

rodentmancy: fattyatomicmutant: This from the Writer of Peeps,

lightlybow: matt-the-blind-cinnamon-roll:  gokuma:  lightlybow:

lightlybow: matt-the-blind-cinnamon-roll: gokuma: lightlybow:

trashfirefallon: on a scale of 1-10 how fuckable is this?

trashfirefallon: on a scale of 1-10 how fuckable is this?